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PostPosted: 06/11/2024 10:30 
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Initially perceived as near-unattainable, Blizzard implemented a targeted farming method by introducing Duriel, Lord of Maggots, a formidable endgame boss offering a chance of dropping these ultra-rare Uniques. While no certainty surrounds the drop rate, engaging with Duriel markedly enhances the likelihood of securing these items for your build, compared to random encounters or chest loots in challenging dungeons.

ALL BARBARIAN UNIQUES The following catalog comprises all the Unique gear exclusive to the Barbarian class. At present, Barbarians have access to 13 distinct Unique items, boasting the most extensive collection compared to other classes by a slim margin.

In Diablo IV, it can be overwhelming to remember which abilities synergize with certain perks, or which skills activate various buffs. This guide aims to assist you in selecting skills and building your class, regardless of the class you've chosen in Diablo IV.

Skills and Abilities - The Basics

Each class unlocks around 20-25 skills in their skill trees. These encompass a range of abilities, spells, and attacks that need to be placed in one of your 6 active skill slots to be used in battle. While players can arrange the skills in any order, most opt to choose one skill from each major skill type.

These types include Basic Skills, which can be used at any time, class-specific Branches such as Conjurations for Sorcerers or Companions for Druids, and the Ultimate Ability. Selecting one skill from each of the 6 active skill types provides a well-rounded choice of abilities. However, some players may prefer to focus more heavily on specific types to shape their character.

We recommend experimenting with each unlocked skill. Until around Level 10, you can reallocate your skill points for free. While the cost increases with each additional skill point reallocated, it should not hinder you from adjusting your class as needed. If you consistently sell gear, you may not even notice the refund cost. This means you can pick a skill, use it for a few encounters to gauge its effectiveness, and then refund it to try out another skill.

Once you have familiarized yourself with all the skills and identified your favorites, you can invest more points into those skills. Each skill offers customization options that specialize the ability in different ways, and allocating more points to the main ability enhances its overall strength.

It is advisable to make decisions about which 6 skills to use for your class because fully powering up these abilities and specializations requires a substantial number of points. If you want flexibility to switch skills on the fly, you can allocate skill points to additional abilities in your skill tree. However, the more you do this, the less potent each ability becomes, as there is a limit to the number of skill points available, and each ability can require up to 7 skill points to reach its full potential.

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